I made 2 hole games as part of the Incubation program at M-Labs.
Hole and Build Car Builder:
This is the 1st hole game that I created right after moving on from Crescent Rays. I made this after finishing my 2nd semester at university. I got help from an artist who made the majority of 3D models in the game.
Hole Makeover:
This is the 2nd and better hole game that I created. I took the development of this one as an opportunity to improve my programming skills. So it took me longer than expected to make this, and the codebase is way too good for a hypercasual game. I made this during my 3rd semester at university. I collaborated with an artist who made all of the 3D models in the game.
After creating these two games, I realized that the hypercasual genre isn't really for me.
The objective of the game is to first collect car parts by making them fall into a hole and later use them to build a car and race.
The objective of the game is to first collect items by making them fall into a hole and later use them to furnish a room.