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Other Games

These are smaller projects and prototypes that didn't warrant a dedicated showcase but are still worth highlighting.

Alien Escape Jetpack:
I made the initial grey box prototype at the end of my 1st semester at university to get comfortable with touch controls in Unity. I came back to this project after some time and quickly polished the game by improving UI, adding 3D models, and adding music.

Treasure Puzzle Adventure:
This was also initially a prototype with grey box graphics. I made it as part of my DSA course semester project during my 3rd semester at university. I came back to this project after some time and quickly polished the game by improving UI, adding 3D models, and adding basic sounds and music.

Tic Tac Toe:
I made this Minimalist Tic Tac Toe game for a client during my 7th semester at university. Even though the idea is very simple I tried to make it feel as professional and high quality as possible. All UI icons and sprites were made using Inkscape.

RTS Game Prototype:
I made this gameplay prototype for a client after finishing my 7th semester at university. He gave me a game design document and my job was to implement it in Unity. He also asked me keep code quality such that it can be used as a base to develop the whole game.

You can hold the screen to use your jetpack, and you can also tilt the character by dragging the screen. The fire from your jetpack can be used to burn enemies and bullets.

The character moves to the point that the player taps by finding the shortest possible path to it. The goal is to reach the treasure while avoiding all of the obstacles in the level. The game uses a custom A* search algorithm to find the shortest path.

A minimalist Tic Tac Toe game. Features an AI opponent with multiple difficulties, local multiplayer, statistics, dark mode, and ad integration.

The objective of the game is to mine resources while managing the amount of noise you are creating. If you make too much noise, a sand worm will appear and attack you.